SLAP BATTLES: Kill Aura, Kill Random Player, Get All Items

Explore the ultimate Roblox Slap Battles Script featuring Kill Aura, Kill Random player, and Get All Items. This script enhances your gaming experience by offering powerful features to dominate the game effortlessly.

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local userinputservice = game:GetService(“UserInputService”) local LocalPlayer = game.Players.LocalPlayer.Name Player = game.Players.LocalPlayer.Character.Name local plr = game.Players.LocalPlayer local GUI = loadstring(game:HttpGet(“https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/aaaa”))() local UI = GUI:CreateWindow(“Slap royale”, “By Ok.”) local Home = UI:addPage(“Combat”, 1, true, 6) local Items = UI:addPage(“Items”, 1, true, 6) local Teleports = UI:addPage(“Teleports”, 1, true, 6) local Discord = UI:addPage(“Discord”, 1, true, 6) Home:addToggle( “Slap aura”, function(SlapAura) if SlapAura == true then getgenv().SlapAura = true spawn( function() while getgenv().SlapAura do for _, ok in ipairs(workspace:GetChildren()) do if ok:FindFirstChild(“Humanoid”) then game:GetService(“ReplicatedStorage”).Events.Slap:FireServer(ok.Torso) wait(0.01) end end end end ) else getgenv().SlapAura = false end end ) Home:addToggle(“Reach”,function(SlapAura) if SlapAura == true then spawn(function() getgenv().Reach = true userinputservice.InputBegan:Connect(function(input, gameProcessedEvent) local inputType = input.UserInputType if inputType == Enum.UserInputType.MouseButton1 then — When a player clicks the screen if getgenv().Reach then for _, ok in ipairs(workspace:GetChildren()) do if ok:FindFirstChild(“Humanoid”) then game:GetService(“ReplicatedStorage”).Events.Slap:FireServer(ok.Torso); wait(0.01) end end end end end) end) else getgenv().Reach = false end end) Discord:addButton( “Copy link to discord – for updates”, function() setclipboard(tostring(“https://discord.gg/HKJx3eQXxu”)) game.StarterGui:SetCore( “SendNotification”, { Title = “Discord”, Text = “Coppied!” } ) end ) Home:addToggle( “Kill random people aka free win (buggy)”, function(SlapAura) if SlapAura == true then getgenv().KILLPEOPLE = true spawn( function() workspace[Player].Head:Destroy() end ) spawn( function() while getgenv().KILLPEOPLE do for _, ok in ipairs(workspace:GetChildren()) do if ok:FindFirstChild(“Humanoid”) then game:GetService(“ReplicatedStorage”).Events.Slap:FireServer(ok.Torso) wait(0.01) end end end end ) while getgenv().KILLPEOPLE do for _, v in pairs(game.Players:GetPlayers()) do if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild(“Humanoid”) then while v.Character:IsDescendantOf(workspace) and v.Character.Humanoid.Health > 1 do wait(0.1) tweenService, tweenInfo = game:GetService(“TweenService”), TweenInfo.new(.5, Enum.EasingStyle.Linear) tween = tweenService:Create( game:GetService(“Players”)[“LocalPlayer”].Character.HumanoidRootPart, tweenInfo, {CFrame = v.Character.HumanoidRootPart.CFrame * CFrame.new(0, 5, 0)} ) tween:Play() Wait(0.2) end end end end else getgenv().KILLPEOPLE = false end end ) Home:addButton( “Destroy acid pits (use with kill people)”, function() spawn( function() game:GetService(“Workspace”).Map.AcidAbnormality.Acid:Destroy() game:GetService(“Workspace”).Map.AcidAbnormality.Acid:Destroy() game:GetService(“Workspace”).Map.AcidAbnormality.Acid:Destroy() end ) end ) Home:addButton( “Destroy lab (items still remain)”, function() spawn( function() game:GetService(“Workspace”).Map.OriginOffice:Destroy() end ) end ) Items:addButton( “Get all items (DONT USE BOMBS)”, function() spawn( function() local charac = game.Players.LocalPlayer.Character for i,v in pairs(workspace:GetChildren()) do if v:IsA(“Tool”) then wait(.1) tweenService, tweenInfo = game:GetService(“TweenService”), TweenInfo.new(1.5, Enum.EasingStyle.Linear) tween = tweenService:Create(game:GetService(“Players”)[“LocalPlayer”].Character.HumanoidRootPart, tweenInfo, {CFrame = v.Handle.CFrame}) tween:Play() wait(.2) charac.Humanoid:EquipTool(v) end end end ) end ) Teleports:addButton( “School”, function() local players = game:GetService(“Players”) local plr = players.LocalPlayer local tween = game:GetService(“TweenService”) local humroot = plr.Character:WaitForChild(“HumanoidRootPart”) local startTween = tween:Create( humroot, TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0), { CFrame = CFrame.new( 508.355164, 51.9435844, -369.250031, -0.0291695595, 0.696763933, 0.71670723, -0.998238981, 0.0167474151, -0.0569090843, -0.0516551733, -0.717105031, 0.695048273 ) } ) startTween:Play() startTween.Completed:Wait() end ) Teleports:addButton( “Desert”, function() local players = game:GetService(“Players”) local plr = players.LocalPlayer local tween = game:GetService(“TweenService”) local humroot = plr.Character:WaitForChild(“HumanoidRootPart”) local startTween = tween:Create( humroot, TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0), {CFrame = CFrame.new(-642, 15.1884031, -93.6500015, 1, 0, 0, 0, 1, 0, 0, 0, 1)} ) startTween:Play() startTween.Completed:Wait() end ) Teleports:addButton( “Field”, function() local players = game:GetService(“Players”) local plr = players.LocalPlayer local tween = game:GetService(“TweenService”) local humroot = plr.Character:WaitForChild(“HumanoidRootPart”) local startTween = tween:Create( humroot, TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0), {CFrame = CFrame.new(469.94043, 89.8776321, 385.162689, 1, 0, 0, 0, 1, 0, 0, 0, 1)} ) startTween:Play() startTween.Completed:Wait() end ) Teleports:addButton( “Hallow Hills”, function() local players = game:GetService(“Players”) local plr = players.LocalPlayer local tween = game:GetService(“TweenService”) local humroot = plr.Character:WaitForChild(“HumanoidRootPart”) local startTween = tween:Create( humroot, TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0), { CFrame = CFrame.new( -129.338455, 103.993027, 357.294373, -0.998822331, 0.0428290665, 0.0228018295, 0.041174911, 0.996791124, -0.0686445013, -0.0256686416, -0.067624785, -0.997380614 ) } ) startTween:Play() startTween.Completed:Wait() end ) Teleports:addButton( “Under Map”, function() local players = game:GetService(“Players”) local plr = players.LocalPlayer local tween = game:GetService(“TweenService”) local humroot = plr.Character:WaitForChild(“HumanoidRootPart”) local startTween = tween:Create( humroot, TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0), {CFrame = CFrame.new()} ) startTween:Play() startTween.Completed:Wait() end ) Teleports:addButton( “Caves”, function() local players = game:GetService(“Players”) local plr = players.LocalPlayer local tween = game:GetService(“TweenService”) local humroot = plr.Character:WaitForChild(“HumanoidRootPart”) local startTween = tween:Create( humroot, TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0), { CFrame = CFrame.new( 542.96228, -43.080822, -209.350006, 0.193205729, -0.0219757352, 0.980912149, -0.974057674, 0.115763538, 0.194449127, -0.117827021, -0.993033648, 0.000960545964 ) } ) startTween:Play() startTween.Completed:Wait() end ) Teleports:addButton( “Mini Market”, function() local players = game:GetService(“Players”) local plr = players.LocalPlayer local tween = game:GetService(“TweenService”) local humroot = plr.Character:WaitForChild(“HumanoidRootPart”) local startTween = tween:Create( humroot, TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0), { CFrame = CFrame.new( -568.477661, 15.0554562, -490.663818, -0.735443711, -0.15264675, 0.660167813, 0.0225285366, 0.968246698, 0.248979419, -0.677211165, 0.197982967, -0.708652139 ) } ) startTween:Play() startTween.Completed:Wait() end )

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