{LEGENDS OF SPEED}: Auto Farm Features – 2024

Legends of Speed: Auto Farm script is a powerful tool designed for Roblox gamers. It enhances your gaming experience by automating repetitive farming tasks, saving you time and effort, so you can focus on more enjoyable aspects of the game.

LEGENDS OF SPEED SCRIPT
LEGENDS OF SPEED SCRIPT
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while wait(0.1) do local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) end while wait(0.1) do local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) end while wait(0.1) do local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) end while wait(0.1) do local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) end while wait(0.1) do local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) end

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