{DOORS}: Legit Cheat, ESP, and More!

Explore the best DOORS Roblox script with legit cheat features like ESP and more! This script enhances your gaming experience, providing you with the edge you need to succeed.

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local a=game:GetService’Players’local b=game:GetService’Workspace’local c=game: GetService’ContentProvider’local d=game:GetService’CoreGui’do local e e= hookfunction(c.PreloadAsync,function(f,g,h)if table.find(g,d)then local i= function(i,j)if i:match’^rbxasset://’or i:match’^rbxthumb://’then return h(i,j) end end warn’Anticheat Check Detected’return e(f,g,i)end return e(f,g,h)end)end local e=[[https://raw.githubusercontent.com/wally-rblx/LinoriaLib/main/]]local f =loadstring(game:HttpGet(e..’Library.lua’))()local g=loadstring(game:HttpGet(e.. ‘addons/SaveManager.lua’))()local h=loadstring(game:HttpGet(e.. ‘addons/ThemeManager.lua’))()local i=syn and syn.protect_gui or function(i)end local j=a.LocalPlayer local k={[‘Beat’]=true,[‘Creak’]=true,[‘Door’]=true,[ ‘Doorknob’]=true,[‘Ghost’]=true,[‘Window Knock’]=true}local l=10 local m={}local n={}local o={}local p=function(p)if p then local q=p:FindFirstChild ‘HumanoidRootPart’if q then local r=p:FindFirstChild’Humanoid’return r~=nil end end return false end local q do q={}q.__index=q function q.new(r)local s= setmetatable({instance=r,destructed=false},q)s.instance.AncestryChanged:Connect( function(t,u)if u==nil then s:destroy()end end)return s:constructor(r)end function q.constructor(r,s)r.cham=Instance.new’BoxHandleAdornment’task.defer(r. onStart,r)return r end function q.onStart(r)local s=r.instance local t=s: WaitForChild(‘FigureRagdoll’,2.5)local u=t:WaitForChild(‘Root’,2.5)local v=r. cham n[v]=true v.Visible=Toggles.FIGURE_CHAMS.Value v.Color3=Color3.new(1,0,0)v. Transparency=0.25 v.Size=Vector3.new(2,5,2)v.AlwaysOnTop=true v.ZIndex=5 v. Adornee=u v.RobloxLocked=true v.Parent=u end function q.destroy(r)if r. destructed then return else r.destructed=true end r.cham:Destroy()n[r.cham]=nil end end local r do r={}r.__index=r function r.new(s)local t=setmetatable({ instance=s,destructed=false},r)t.instance.AncestryChanged:Connect(function(u,v) if v==nil then t:destroy()end end)return t:constructor(s)end function r. constructor(s,t)s.cham=Instance.new’BoxHandleAdornment’task.defer(s.onStart,s) return s end function r.onStart(s)local t=s.instance local u=s.cham o[u]=true u. Visible=Toggles.INTERACT_CHAMS.Value u.Color3=Color3.new(1,1,1)u.Transparency= 0.5 u.Size=t.Size+Vector3.new(0.1,0.1,0.1)u.AlwaysOnTop=true u.ZIndex=5 u. Adornee=t u.RobloxLocked=true u.Parent=d end function r.destroy(s)if s. destructed then return else s.destructed=true end s.cham:Destroy()o[s.cham]=nil end end local s do s={}s.__index=s function s.new(t)local u=setmetatable({ instance=t,destructed=false},s)u.instance.AncestryChanged:Connect(function(v,w) if w==nil then u:destroy()end end)return u:constructor(t)end function s. constructor(t,u)task.defer(t.onStart,t)return t end function s.onStart(t)local u =t.instance repeat if u.Name==’50’then t:onRoom50()break end if u.Name==’100′ then t:onRoom100()break end until true end function s.onRoom50(t)local u=t. instance local v=u:WaitForChild(‘FigureSetup’,2.5)local w=q.new(v)local x= function(x)if x.Name==’Super Cool Bookshelf With Hint Book’then local y=x: WaitForChild(‘LiveHintBook’,2.5)if y then local z=y:WaitForChild(‘Base’,2.5)if z then r.new(z)end end end end for y,z in ipairs(u.Assets:GetChildren())do task. defer(x,z)end u.Assets.ChildAdded:Connect(x)end function s.onRoom100(t)local u=t .instance local v=u:WaitForChild(‘FigureSetup’,2.5)local w=q.new(v)end function s.destroy(t)if t.destructed then return else t.destructed=true end end end local t=function(t)local u=s.new(t)end local u=function(u)while not p(u)do u. DescendantAdded:Wait()end l=u.Humanoid.WalkSpeed u.Humanoid.WalkSpeed=u.Humanoid .WalkSpeed+Options.WALKSPEED.Value end local v=function(v)if v:IsA’Attachment’ then if Toggles.REMOVE_AMBIENCE.Value then local w for x=1,10 do w=v: FindFirstChildWhichIsA’Sound’if w then break end task.wait()end if w then if k[w .Name]then w.Volume=0 print(w.Name)end end end end end local w=function(w)if w. Name==’RushMoving’then if Toggles.EVENT_NOTIFIER.Value then f:Notify ‘[Event Notifier]: Rush spawned, hide quickly!’end end end f:SetWatermark ‘Linoria Community (OminousVibes)’f:Notify’Loading UI…’do local x=f: CreateWindow’Doors’do local y=x:AddTab’Gameplay’do local z=y:AddLeftTabbox ‘Modifications’local A=z:AddTab’Character Mods’A:AddSlider(‘WALKSPEED’,{Text= ‘Speed Boost’,Min=0,Max=10,Default=0,Rounding=1,Suffix=”})A:AddToggle( ‘GLOW_ENABLED’,{Text=’Body Glow’,Default=false,Tooltip= ‘Adds a subtle glow for better vision’})local B=z:AddTab’World Mods’B:AddToggle( ‘REMOVE_AMBIENCE’,{Text=’Remove Ambience’,Default=false,Tooltip= ‘Removes the unnecessary sounds from the world’})end do local z=y: AddRightGroupbox’Notifiers’z:AddToggle(‘EVENT_NOTIFIER’,{Text=’Event Notifier’, Default=true,Tooltip=’Notifies you when certain events occur’})end end do local y=x:AddTab’Visuals’do local z=y:AddLeftTabbox’Visuals’local A=z:AddTab’Entities’ A:AddToggle(‘FIGURE_CHAMS’,{Text=’Figure Chams’,Default=true,Tooltip= ‘Figure ESP’})local B=z:AddTab’Objects’B:AddToggle(‘INTERACT_CHAMS’,{Text= ‘Interactable Chams’,Default=true,Tooltip=’ESP for items that can be picked up’} )end do local z=y:AddRightGroupbox’World Render’end end do local y=x:AddTab ‘Settings’h:SetLibrary(f)g:SetLibrary(f)h:SetFolder’OminousVibes’g:SetFolder ‘OminousVibes/doors’g:IgnoreThemeSettings()g:SetIgnoreIndexes{‘MenuKeybind’}g: BuildConfigSection(y)h:ApplyToTab(y)local z=y:AddLeftGroupbox’Menu’z:AddButton( ‘Unload’,function()f:Unload()end)z:AddLabel’Menu bind’:AddKeyPicker( ‘MenuKeybind’,{Default=’End’,NoUI=true,Text=’Menu keybind’})z:AddToggle( ‘Keybinds’,{Text=’Show Keybinds Menu’,Default=true}):OnChanged(function()f. KeybindFrame.Visible=Toggles.Keybinds.Value end)z:AddToggle(‘Watermark’,{Text= ‘Show Watermark’,Default=true}):OnChanged(function()f:SetWatermarkVisibility( Toggles.Watermark.Value)end)end end f:Notify’UI Loaded’j.CharacterAdded:Connect( u)b.ChildAdded:Connect(w)b.Terrain.ChildAdded:Connect(v)b.CurrentRooms. ChildAdded:Connect(t)do do Options.WALKSPEED:OnChanged(function(x)local y=j. Character if p(y)then y.Humanoid.WalkSpeed=l+Options.WALKSPEED.Value end end) Toggles.GLOW_ENABLED:OnChanged(function()for x,y in ipairs(m)do y:Destroy()end if Toggles.GLOW_ENABLED.Value then local z=Instance.new’PointLight’local A= Instance.new’SurfaceLight’z.Brightness=0.75 A.Brightness=0.25 z.Range=20 A.Range =90 m={z,A}i(z)i(A)z.Parent=j.Character.HumanoidRootPart A.Parent=j.Character. Head else m={}end end)end do Toggles.FIGURE_CHAMS:OnChanged(function()for x,y in pairs(n)do x.Visible=Toggles.FIGURE_CHAMS.Value end end)Toggles.INTERACT_CHAMS: OnChanged(function()for x,y in ipairs(o)do y.Visible=Toggles.INTERACT_CHAMS. Value end end)end end do local x local y local z=typeof local A,B=Vector3.new, math.random local C=game.IsA x=hookmetamethod(game,’__index’,function(D,E)if not checkcaller()then if z(D)==’Instance’then if C(D,’Humanoid’)then if E== ‘WalkSpeed’then return l end end end end return x(D,E)end)y=hookmetamethod(game, ‘__newindex’,function(D,E,F)if not checkcaller()then if z(D)==’Instance’then if C(D,’Humanoid’)then if E==’WalkSpeed’then l=F return y(D,E,F+Options.WALKSPEED. Value)end end end end return y(D,E,F)end)end do local x=j.Character if x then u( x)end end do for x,y in ipairs(b.CurrentRooms:GetChildren())do task.defer(t,y) end end return f:Notify'[Doors] Loaded!’

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