Enhance your Roblox Elemental Grind Game experience with the Auto Farm script, automating element farming for effortless leveling and more enjoyable gameplay!
Game Name: | Elemental Grind Game |
Features: | Auto Farm |
Developer: | @rentabean |
Genre: | Action |
Update Date: | 10.10.2024 |
local services = setmetatable({}, {
__index = function(_, service)
return game:GetService(service)
end
})
local client = services.Players.LocalPlayer
–// library
local library = loadstring(game:HttpGet(“https://raw.githubusercontent.com/vozoid/venus-library/main/eggmodified.lua”, true))()
local commons = {}
local uncommons = {}
local rares = {}
local legends = {}
local myths = {}
local colors = {}
do
local elements = services.ReplicatedStorage.Client.GetElements:InvokeServer()
for _, tbl in next, elements do
if type(tbl) == “table” then
colors[tbl[1]] = tbl[3]
if tbl[2] == “Common” then
table.insert(commons, tbl[1])
elseif tbl[2] == “Uncommon” then
table.insert(uncommons, tbl[1])
elseif tbl[2] == “Rare” then
table.insert(rares, tbl[1])
elseif tbl[2] == “Legend” then
table.insert(legends, tbl[1])
elseif tbl[2] == “Myth” then
table.insert(myths, tbl[1])
end
end
end
end
local found = false
local request = syn and syn.request or request
local main = library:Load({Name = “EGG Farmer”, Theme = “Dark”, SizeX = 238, SizeY = (request and 399 or 362), ColorOverrides = {}})
local aimbot = main:Tab(“Main”)
local section = aimbot:Section({Name = “Autofarm”, column = 1})
section:Toggle({Name = “Element Farmer”, Flag = “elementfarm”, Callback = function(value)
if value == false then
if client.Character and client.Character:FindFirstChild(“Humanoid”) then
client.Character.Humanoid.Health = 0
end
found = false
end
end})
local levelbeforespin = section:Box({Name = “Level Before Spinning”, Flag = “levelbeforespin”})
levelbeforespin:Set(“2”)
section:Toggle({Name = “Level Farmer”, Flag = “levelfarm”, Callback = function(value)
if value == false then
if client.Character and client.Character:FindFirstChild(“Humanoid”) then
client.Character.Humanoid.Health = 0
end
end
end})
local maxlevel = section:Box({Name = “Max Level”, Flag = “maxlevel”})
maxlevel:Set(“100”)
local elements = {}
local chosencommon = {}
local chosenuncommon = {}
local chosenrare = {}
local chosenlegend = {}
local chosenmyth = {}
section:Label(“Commons”)
section:Dropdown({Content = commons, MultiChoice = true, Callback = function(tbl)
for _, elem in next, tbl do
elements[elem] = true
chosencommon = tbl
for chosen, _ in next, elements do
if not table.find(chosencommon, chosen) and not table.find(chosenuncommon, chosen) and not table.find(chosenrare, chosen) and not table.find(chosenlegend, chosen) and not table.find(chosenmyth, chosen) then
elements[chosen] = false
end
end
end
end})
section:Label(“Uncommons”)
section:Dropdown({Content = uncommons, MultiChoice = true, Callback = function(tbl)
for _, elem in next, tbl do
elements[elem] = true
chosenuncommon = tbl
for chosen, _ in next, elements do
if not table.find(chosencommon, chosen) and not table.find(chosenuncommon, chosen) and not table.find(chosenrare, chosen) and not table.find(chosenlegend, chosen) and not table.find(chosenmyth, chosen) then
elements[chosen] = false
end
end
end
end})
section:Label(“Rares”)
section:Dropdown({Content = rares, MultiChoice = true, Callback = function(tbl)
for _, elem in next, tbl do
elements[elem] = true
chosenrare = tbl
for chosen, _ in next, elements do
if not table.find(chosencommon, chosen) and not table.find(chosenuncommon, chosen) and not table.find(chosenrare, chosen) and not table.find(chosenlegend, chosen) and not table.find(chosenmyth, chosen) then
elements[chosen] = false
end
end
end
end})
section:Label(“Legends”)
section:Dropdown({Content = legends, MultiChoice = true, Callback = function(tbl)
for _, elem in next, tbl do
elements[elem] = true
chosenlegend = tbl
for chosen, _ in next, elements do
if not table.find(chosencommon, chosen) and not table.find(chosenuncommon, chosen) and not table.find(chosenrare, chosen) and not table.find(chosenlegend, chosen) and not table.find(chosenmyth, chosen) then
elements[chosen] = false
end
end
end
end})
section:Label(“Myths”)
section:Dropdown({Content = myths, MultiChoice = true, Callback = function(tbl)
for _, elem in next, tbl do
elements[elem] = true
chosenmyth = tbl
for chosen, _ in next, elements do
if not table.find(chosencommon, chosen) and not table.find(chosenuncommon, chosen) and not table.find(chosenrare, chosen) and not table.find(chosenlegend, chosen) and not table.find(chosenmyth, chosen) then
elements[chosen] = false
end
end
end
end})
if request then
local webhook
section:Toggle({Name = “Hide Webhook”, Callback = function(value)
if value then
webhook:Hide()
main:Resize(-22)
else
webhook:Show()
main:Resize(22)
end
end})
webhook = section:Box({Name = “Discord Webhook”, Flag = “webhook”})
webhook:Set(“”)
end
–// main
local moves = services.ReplicatedStorage[client.UserId .. “Client”]
local function getlevel()
local data = services.ReplicatedStorage.Client.GetLevels:InvokeServer()
for _, tbl in next, data do
if table.find(tbl, client) then
return tbl[2]
end
end
end
local function domoves()
for _, move in next, client.Backpack:GetChildren() do
local str = move.Name:split(” (“)[1]
task.spawn(function()
moves.StartMove:FireServer(str)
moves.EndMove:FireServer(str)
end)
end
end
local function farmspinlevel()
repeat
domoves()
task.wait(0.1)
until
getlevel() >= tonumber(library.flags.levelbeforespin)
end
local rolls = 0
function color3hex(color)
return tostring(tonumber(string.format(“0x%02X%02X%02X”, math.clamp(color.R * 255, 0, 255), math.clamp(color.G * 255, 0, 255), math.clamp(color.B * 255, 0, 255)), 16))
end
local spin
spin = function()
repeat
local currentelement = services.ReplicatedStorage.Client.GetElement:InvokeServer()
if elements[currentelement] then
found = true
if request and library.flags.webhook:find(“discord.com/api/webhooks/”) and (library.flags.webhook:find(“https://”) or library.flags.webhook:find(“http://”)) then
request{
Url = library.flags.webhook,
Method = “POST”,
Headers = {
[“Content-Type”] = “application/json”
},
Body = services.HttpService:JSONEncode{
content = “Element found! ||@everyone||”,
embeds = {{
fields = {
{
name = “Element:”,
value = tostring(currentelement)
},
{
name = “Rolls:”,
value = tostring(rolls)
}
},
color = color3hex(colors[currentelement])
}}
}
}
end
else
services.ReplicatedStorage.Client.Spin:InvokeServer()
rolls = rolls + 1
if elements[services.ReplicatedStorage.Client.GetElement:InvokeServer()] then
return spin()
end
if request and library.flags.webhook:find(“discord.com/api/webhooks/”) and (library.flags.webhook:find(“https://”) or library.flags.webhook:find(“http://”)) then
request{
Url = library.flags.webhook,
Method = “POST”,
Headers = {
[“Content-Type”] = “application/json”
},
Body = services.HttpService:JSONEncode{
content = “”,
embeds = {{
fields = {
{
name = “Element:”,
value = tostring(services.ReplicatedStorage.Client.GetElement:InvokeServer())
},
{
name = “Rolls:”,
value = tostring(rolls)
}
},
color = color3hex(colors[services.ReplicatedStorage.Client.GetElement:InvokeServer()])
}}
}
}
end
end
task.wait(0.1)
until
library.flags.elementfarm == false or found or services.ReplicatedStorage.Client.GetSpins:InvokeServer() <= 0
end
local function startgame()
services.ReplicatedStorage.Client.Teleport:InvokeServer()
services.ReplicatedStorage.Client.Intro:InvokeServer()
workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
workspace.CurrentCamera.CameraSubject = client.Character.Humanoid
client.PlayerGui.IntroGui.Enabled = false
client.PlayerGui.Spinner.Enabled = false
client.PlayerGui.StatsGui.Enabled = true
if not workspace:FindFirstChild("platform") then
local platform = Instance.new("Part", workspace)
platform.Name = "platform"
platform.Size = Vector3.new(10000, 10, 10000)
platform.Position = Vector3.new(0, math.random(10000, 100000), 0)
platform.Anchored = true
platform.Transparency = 0.5
end
workspace.Gravity = 0
task.spawn(function()
repeat
for _, obj in next, client.Character:GetDescendants() do
if obj:IsA("BasePart") then
obj.Velocity = Vector3.new(0, 0, 0)
obj.RotVelocity = Vector3.new(0, 0, 0)
end
end
client.Character:MoveTo(workspace.platform.Position + Vector3.new(0, 15, 0))
task.wait()
until
client.Character.Humanoid.Health <= 0
end)
end
local function farmlevel()
repeat
domoves()
task.wait(0.1)
until
getlevel() >= tonumber(library.flags.maxlevel) or library.flags.levelfarm == false
end
–// main loop
while task.wait(0.1) do
if library.flags.elementfarm and not found then
repeat
startgame()
task.wait(0.1)
until
#client.Backpack:GetChildren() > 0
farmspinlevel()
client.Character.Humanoid.Health = 0
repeat task.wait(0.1) until client.Character and client.Character:WaitForChild(“Humanoid”).Health > 0
spin()
end
if library.flags.levelfarm and (library.flags.elementfarm and found or true) then
repeat task.wait(0.1) until client.Character and client.Character:WaitForChild(“Humanoid”).Health > 0
repeat
startgame()
task.wait(0.1)
until
#client.Backpack:GetChildren() > 0
farmlevel()
end
end
- Click the COPY button to automatically copy the script.
- Paste the script into your script application.
- Run the script and you’re done!
By following these simple steps, players can quickly and easily enhance their Roblox game experience.