Legends of Speed: Auto Farm script is a powerful tool designed for Roblox gamers. It enhances your gaming experience by automating repetitive farming tasks, saving you time and effort, so you can focus on more enjoyable aspects of the game.
Game Name: | Legends Of Speed ⚡ |
Features: | Auto Farm Features |
Developer: | Scriptbloxian Studios |
Update Date: | 20.09.2024 |
while wait(0.1) do local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) end while wait(0.1) do local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) end while wait(0.1) do local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) end while wait(0.1) do local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) end while wait(0.1) do local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Gem” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Yellow Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Orange Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) local A_1 = “collectOrb” local A_2 = “Blue Orb” local A_3 = “City” local Event = game:GetService(“ReplicatedStorage”).rEvents.orbEvent Event:FireServer(A_1, A_2, A_3) end
- Click the COPY button to automatically copy the script.
- Paste the script into your script application.
- Run the script and you’re done!
By following these simple steps, players can quickly and easily enhance their Roblox game experience.