{UNIVERSAL}: Neko Script Features and Benefits

Looking to enhance your Roblox experience? The Neko Script is a must-have tool for players who want to take their gaming to the next level.

This universal script, also known as “fd neko,” provides a variety of features that allow for extensive customization and improved gameplay. Whether you are looking to generate goods, modify player characteristics, or unlock new abilities, the Neko Script has you covered.

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–[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] //Neko Class var NekoNin = gamecore.Base.extend(‘NekoNin’, { nekoAnim:”, bmpAnimation:”, spriteSheet:” }, { hp:1000, lastFireTime:0, nekoState : ‘nekoIdle’, nekoState2 : ‘nekoIdle’, nekoJump : false, jumpSpeedLimit : 15, jumpSpeed : 15, init: function() { this.Class.nekoAnim=new Image(); this.Class.nekoAnim.onload = this.handleImageLoad; this.Class.nekoAnim.onerror = this.handleImageError; this.Class.nekoAnim.src= ‘img/MonsterARun.png’; console.log(this); }, handleImageLoad: function(e) { console.log(this); this.Class.spriteSheet = new createjs.SpriteSheet({ // image to use images: [this], // width, height & registration point of each sprite frames: { width: 64, height: 64, regX: 32, regY: 32 }, // To slow down the animation loop of the sprite, we set the frequency to 4 to slow down by a 4x factor animations: { walk: [0, 9, “walk”, 4] } }); // to save file size, the loaded sprite sheet only includes left facing animations // we could flip the display objects with scaleX=-1, but this is expensive in most browsers // instead, we generate a new sprite sheet which includes the flipped animations createjs.SpriteSheetUtils.addFlippedFrames(spriteSheet, true, false, false); // create a BitmapSequence instance to display and play back the sprite sheet: this.Class.bmpAnimation = new createjs.BitmapAnimation(spriteSheet); // set the registration point (the point it will be positioned and rotated around) // to the center of the frame dimensions: this.Class.bmpAnimation.regX = this.Class.bmpAnimation.spriteSheet.frameWidth/2|0; this.Class.bmpAnimation.regY = this.Class.bmpAnimation.spriteSheet.frameHeight / 2 | 0; // start playing the first sequence: // walk_h has been generated by addFlippedFrames and // contained the right facing animations this.Class.bmpAnimation.gotoAndPlay(“walk_h”); //walking from left to right this.Class.bmpAnimation.name = “monster1”; this.Class.bmpAnimation.direction = 90; this.Class.bmpAnimation.vX = 1; this.Class.bmpAnimation.x = 16; this.Class.bmpAnimation.y = 32; // have each monster start at a specific frame this.Class.bmpAnimation.currentFrame = 10; stage.addChild(bmpAnimation); }, handleImageError: function(e) { }, throwShuriken: function() { } }); function tick() { stage.update(); }

  1. Click the COPY button to automatically copy the script.
  2. Paste the script into your script application.
  3. Run the script and you’re done!

By following these simple steps, players can quickly and easily enhance their Roblox game experience.


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