Stay Alive and Flex Your Time on Others: Scripts

Unlock the secrets to maximizing your gaming potential in Stay Alive and Flex Your Time on Others with powerful scripts that enhance your reach and gameplay experience effortlessly.

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local active = true local trueActive = true local reachType = “Sphere” local dmgEnabled = true local visualizerEnabled = false local visualizer = Instance.new(“Part”) visualizer.BrickColor = BrickColor.Blue() visualizer.Transparency = 0.6 visualizer.Anchored = true visualizer.CanCollide = false visualizer.Size = Vector3.new(0.5,0.5,0.5) visualizer.BottomSurface = Enum.SurfaceType.Smooth visualizer.TopSurface = Enum.SurfaceType.Smooth local ScreenGui = Instance.new(“ScreenGui”) local Frame = Instance.new(“Frame”) local TextLabel = Instance.new(“TextLabel”) local TextBox = Instance.new(“TextBox”) local TextLabel_2 = Instance.new(“TextLabel”) local TextLabel_3 = Instance.new(“TextLabel”) local TextLabel_4 = Instance.new(“TextLabel”) local TextButton = Instance.new(“TextButton”) local Frame_2 = Instance.new(“Frame”) local Frame_3 = Instance.new(“Frame”) local Frame_4 = Instance.new(“Frame”) local Frame_5 = Instance.new(“Frame”) local TextButton_2 = Instance.new(“TextButton”) –Properties: ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling ScreenGui.DisplayOrder = 999999999 ScreenGui.ResetOnSpawn = false Frame.Parent = ScreenGui Frame.AnchorPoint = Vector2.new(0, 0.5) Frame.BackgroundColor3 = Color3.fromRGB(45, 45, 45) Frame.BackgroundTransparency = 0.300 Frame.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame.BorderSizePixel = 4 Frame.Position = UDim2.new(0, 0, 0.600000024, 0) Frame.Size = UDim2.new(0.150000006, 0, 0.300000012, 0) TextLabel.Parent = Frame TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel.BackgroundTransparency = 1.000 TextLabel.Size = UDim2.new(0.600000024, 0, 0.200000003, 0) TextLabel.Font = Enum.Font.SourceSans TextLabel.Text = “Reach:” TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel.TextScaled = true TextLabel.TextSize = 14.000 TextLabel.TextWrapped = true TextBox.Parent = Frame TextBox.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextBox.BackgroundTransparency = 1.000 TextBox.Position = UDim2.new(0.600000024, 0, 0, 0) TextBox.Size = UDim2.new(0.400000006, 0, 0.200000003, 0) TextBox.Font = Enum.Font.SourceSans TextBox.Text = “3.5” TextBox.TextColor3 = Color3.fromRGB(255, 76, 76) TextBox.TextScaled = true TextBox.TextSize = 14.000 TextBox.TextWrapped = true TextLabel_2.Parent = Frame TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_2.BackgroundTransparency = 1.000 TextLabel_2.Position = UDim2.new(0, 0, 0.200000003, 0) TextLabel_2.Size = UDim2.new(0.600000024, 0, 0.200000003, 0) TextLabel_2.Font = Enum.Font.SourceSans TextLabel_2.Text = “Shape:” TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_2.TextScaled = true TextLabel_2.TextSize = 14.000 TextLabel_2.TextWrapped = true TextLabel_3.Parent = Frame TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_3.BackgroundTransparency = 1.000 TextLabel_3.Position = UDim2.new(0, 0, 0.400000006, 0) TextLabel_3.Size = UDim2.new(0.600000024, 0, 0.200000003, 0) TextLabel_3.Font = Enum.Font.SourceSans TextLabel_3.Text = “Damage:” TextLabel_3.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_3.TextScaled = true TextLabel_3.TextSize = 14.000 TextLabel_3.TextWrapped = true TextLabel_4.Parent = Frame TextLabel_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_4.BackgroundTransparency = 1.000 TextLabel_4.Position = UDim2.new(0, 0, 0.600000024, 0) TextLabel_4.Size = UDim2.new(0.600000024, 0, 0.200000003, 0) TextLabel_4.Font = Enum.Font.SourceSans TextLabel_4.Text = “Visualizer:” TextLabel_4.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_4.TextScaled = true TextLabel_4.TextSize = 14.000 TextLabel_4.TextWrapped = true TextButton.Parent = Frame TextButton.AnchorPoint = Vector2.new(0, 1) TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton.BackgroundTransparency = 1.000 TextButton.Position = UDim2.new(0, 0, 1, 0) TextButton.Size = UDim2.new(1, 0, 0.150000006, 0) TextButton.Font = Enum.Font.SourceSansBold TextButton.Text = “Kill Script” TextButton.TextColor3 = Color3.fromRGB(222, 0, 0) TextButton.TextScaled = true TextButton.TextSize = 14.000 TextButton.TextWrapped = true Frame_2.Parent = Frame Frame_2.Active = true Frame_2.AnchorPoint = Vector2.new(0, 0.5) Frame_2.BackgroundColor3 = Color3.fromRGB(31, 31, 31) Frame_2.BorderSizePixel = 0 Frame_2.Position = UDim2.new(0.725000024, 0, 0.699999988, 0) Frame_2.Size = UDim2.new(0, 25, 0, 25) Frame_2.ZIndex = 5 Frame_3.Parent = Frame_2 Frame_3.AnchorPoint = Vector2.new(0.5, 0.5) Frame_3.BackgroundColor3 = Color3.fromRGB(255, 76, 76) Frame_3.BorderSizePixel = 0 Frame_3.LayoutOrder = 1 Frame_3.Position = UDim2.new(0.5, 0, 0.5, 0) Frame_4.Parent = Frame Frame_4.Active = true Frame_4.AnchorPoint = Vector2.new(0, 0.5) Frame_4.BackgroundColor3 = Color3.fromRGB(31, 31, 31) Frame_4.BorderSizePixel = 0 Frame_4.Position = UDim2.new(0.725000024, 0, 0.5, 0) Frame_4.Size = UDim2.new(0, 25, 0, 25) Frame_4.ZIndex = 5 Frame_5.Parent = Frame_4 Frame_5.AnchorPoint = Vector2.new(0.5, 0.5) Frame_5.BackgroundColor3 = Color3.fromRGB(255, 76, 76) Frame_5.BorderSizePixel = 0 Frame_5.LayoutOrder = 1 Frame_5.Position = UDim2.new(0.5, 0, 0.5, 0) Frame_5.Size = UDim2.new(1, 0, 1, 0) TextButton_2.Parent = Frame TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_2.BackgroundTransparency = 1.000 TextButton_2.Position = UDim2.new(0.600000024, 0, 0.200000003, 0) TextButton_2.Size = UDim2.new(0.400000006, 0, 0.200000003, 0) TextButton_2.Font = Enum.Font.SourceSans TextButton_2.Text = “Sphere” TextButton_2.TextColor3 = Color3.fromRGB(255, 76, 76) TextButton_2.TextScaled = true TextButton_2.TextSize = 14.000 TextButton_2.TextWrapped = true repeat wait() until game.Players.LocalPlayer ScreenGui.Parent = game:GetService(“CoreGui”) Frame_4.InputBegan:connect(function(inp) if inp.UserInputType == Enum.UserInputType.MouseButton1 then dmgEnabled = not dmgEnabled local goal = {Size = UDim2.new(0,0,0,0)} if dmgEnabled then goal = {Size = UDim2.new(1,0,1,0)} end game:GetService(“TweenService”):Create(Frame_5,TweenInfo.new(0.12,Enum.EasingStyle.Quad),goal):Play() end end) Frame_2.InputBegan:connect(function(inp) if inp.UserInputType == Enum.UserInputType.MouseButton1 then visualizerEnabled = not visualizerEnabled local goal = {Size = UDim2.new(0,0,0,0)} if visualizerEnabled then goal = {Size = UDim2.new(1,0,1,0)} end game:GetService(“TweenService”):Create(Frame_3,TweenInfo.new(0.12,Enum.EasingStyle.Linear),goal):Play() end end) TextButton_2.MouseButton1Click:connect(function() if reachType == “Sphere” then reachType = “Line” else reachType = “Sphere” end TextButton_2.Text = reachType end) TextButton.MouseButton1Click:connect(function() trueActive = false ScreenGui:Destroy() end) game:GetService(“UserInputService”).InputBegan:connect(function(inp,gpe) if gpe then return end if inp.KeyCode == Enum.KeyCode.H then ScreenGui.Enabled = not ScreenGui.Enabled end end) local plr = game.Players.LocalPlayer local function onHit(hit,handle) local victim = hit.Parent:FindFirstChildOfClass(“Humanoid”) if victim and victim.Parent.Name ~= game.Players.LocalPlayer.Name then if dmgEnabled then for _,v in pairs(hit.Parent:GetChildren()) do if v:IsA(“Part”) then firetouchinterest(v,handle,0) firetouchinterest(v,handle,1) end end else firetouchinterest(hit,handle,0) firetouchinterest(hit,handle,1) end end end local function getWhiteList() local wl = {} for _,v in pairs(game.Players:GetPlayers()) do if v ~= plr then local char = v.Character if char then for _,q in pairs(char:GetChildren()) do if q:IsA(“Part”) then table.insert(wl,q) end end end end end return wl end game:GetService(“RunService”).RenderStepped:connect(function() if not active or not trueActive then return end local s = plr.Character and plr.Character:FindFirstChildOfClass(“Tool”) if not s then visualizer.Parent = nil end if s then local handle = s:FindFirstChild(“Handle”) or s:FindFirstChildOfClass(“Part”) if handle then if visualizerEnabled then visualizer.Parent = workspace else visualizer.Parent = nil end local reach = tonumber(TextBox.Text) if reach then if reachType == “Sphere” then visualizer.Shape = Enum.PartType.Ball visualizer.Size = Vector3.new(reach,reach,reach) visualizer.CFrame = handle.CFrame for _,v in pairs(game.Players:GetPlayers()) do local hrp = v.Character and v.Character:FindFirstChild(“HumanoidRootPart”) if hrp and handle then local mag = (hrp.Position-handle.Position).magnitude if mag <= reach then onHit(hrp,handle) end end end elseif reachType == "Line" then local origin = (handle.CFrame*CFrame.new(0,0,-2)).p local ray = Ray.new(origin,handle.CFrame.lookVector*-reach) local p,pos = workspace:FindPartOnRayWithWhitelist(ray,getWhiteList()) visualizer.Shape = Enum.PartType.Block visualizer.Size = Vector3.new(1,0.8,reach) visualizer.CFrame = handle.CFrame*CFrame.new(0,0,(reach/2)+2) if p then onHit(p,handle) else for _,v in pairs(handle:GetTouchingParts()) do onHit(v,handle) end end end end end end end)

  1. Click the COPY button to automatically copy the script.
  2. Paste the script into your script application.
  3. Run the script and you’re done!

By following these simple steps, players can quickly and easily enhance their Roblox game experience.


Note: Roblox scripts are essential tools for building interactive and engaging games on the platform. Using the Lua programming language, these scripts empower players and developers to add features and functionality, transforming their game ideas into reality.

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