{UNIVERSAL}: Thug Shaker Script Features

The “Thug Shaker Script” is a Universal Script available on ScriptBlox, offering various features for enhanced gameplay on Roblox. Uploaded by Simulatorul, this script provides functionalities that users can execute directly, making it versatile for multiple Roblox games.

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local Players = game:GetService(“Players”) local RunService = game:GetService(“RunService”) local LocalPlayer = Players.LocalPlayer if not getgenv().Network then getgenv().Network = { BaseParts = {}; FakeConnections = {}; Connections = {}; Output = { Enabled = true; Prefix = “[NETWORK] “; Send = function(Type,Output,BypassOutput) if typeof(Type) == “function” and (Type == print or Type == warn or Type == error) and typeof(Output) == “string” and (typeof(BypassOutput) == “nil” or typeof(BypassOutput) == “boolean”) then if Network[“Output”].Enabled == true or BypassOutput == true then Type(Network[“Output”].Prefix..Output); end; end; end; }; CharacterRelative = false; } Network[“Output”].Send(print,”: Loading.”) Network[“Velocity”] = Vector3.new(14.46262424,14.46262424,14.46262424); –exactly 25.1 magnitude Network[“RetainPart”] = function(Part,ReturnFakePart) –function for retaining ownership of unanchored parts assert(typeof(Part) == “Instance” and Part:IsA(“BasePart”) and Part:IsDescendantOf(workspace),Network[“Output”].Prefix..”RetainPart Error : Invalid syntax: Arg1 (Part) must be a BasePart which is a descendant of workspace.”) assert(typeof(ReturnFakePart) == “boolean” or typeof(ReturnFakePart) == “nil”,Network[“Output”].Prefix..”RetainPart Error : Invalid syntax: Arg2 (ReturnFakePart) must be a boolean or nil.”) if not table.find(Network[“BaseParts”],Part) then if Network.CharacterRelative == true then local Character = LocalPlayer.Character if Character and Character.PrimaryPart then local Distance = (Character.PrimaryPart.Position-Part.Position).Magnitude if Distance > 1000 then return false end else return false end end table.insert(Network[“BaseParts”],Part) Part.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) if ReturnFakePart == true then return FakePart end return false end end Network[“RemovePart”] = function(Part) –function for removing ownership of unanchored part assert(typeof(Part) == “Instance” and Part:IsA(“BasePart”),Network[“Output”].Prefix..”RemovePart Error : Invalid syntax: Arg1 (Part) must be a BasePart.”) local Index = table.find(Network[“BaseParts”],Part) if Index then table.remove(Network[“BaseParts”],Index) end end Network[“SuperStepper”] = Instance.new(“BindableEvent”) –make super fast event to connect to for _,Event in pairs({RunService.Stepped,RunService.Heartbeat}) do Event:Connect(function() return Network[“SuperStepper”]:Fire(Network[“SuperStepper”],tick()) end) end Network[“PartOwnership”] = {}; Network[“PartOwnership”][“PreMethodSettings”] = {}; Network[“PartOwnership”][“Enabled”] = false; Network[“PartOwnership”][“Enable”] = coroutine.create(function() –creating a thread for network stuff if Network[“PartOwnership”][“Enabled”] == false then Network[“PartOwnership”][“Enabled”] = true –do cool network stuff before doing more cool network stuff Network[“PartOwnership”][“PreMethodSettings”].ReplicationFocus = LocalPlayer.ReplicationFocus LocalPlayer.ReplicationFocus = workspace Network[“PartOwnership”][“PreMethodSettings”].SimulationRadius = gethiddenproperty(LocalPlayer,”SimulationRadius”) Network[“PartOwnership”][“Connection”] = Network[“SuperStepper”].Event:Connect(function() –super fast asynchronous loop sethiddenproperty(LocalPlayer,”SimulationRadius”,1/0) for _,Part in pairs(Network[“BaseParts”]) do –loop through parts and do network stuff coroutine.wrap(function() if Part:IsDescendantOf(workspace) then if Network.CharacterRelative == true then local Character = LocalPlayer.Character; if Character and Character.PrimaryPart then local Distance = (Character.PrimaryPart.Position – Part.Position).Magnitude if Distance > 1000 then Network[“Output”].Send(warn,”PartOwnership Warning : PartOwnership not applied to BasePart “..Part:GetFullName()..”, as it is more than “..gethiddenproperty(LocalPlayer,”MaximumSimulationRadius”)..” studs away.”) Lost = true; Network[“RemovePart”](Part) end else Network[“Output”].Send(warn,”PartOwnership Warning : PartOwnership not applied to BasePart “..Part:GetFullName()..”, as the LocalPlayer Character’s PrimaryPart does not exist.”) end end Part.Velocity = Network[“Velocity”]+Vector3.new(0,math.cos(tick()*10)/100,0) –keep network by sending physics packets of 30 magnitude + an everchanging addition in the y level so roblox doesnt get triggered and fuck your ownership else Network[“RemovePart”](Part) end end)() end end) end end) Network[“PartOwnership”][“Disable”] = coroutine.create(function() if Network[“PartOwnership”][“Connection”] then Network[“PartOwnership”][“Connection”]:Disconnect() LocalPlayer.ReplicationFocus = Network[“PartOwnership”][“PreMethodSettings”].ReplicationFocus sethiddenproperty(LocalPlayer,”SimulationRadius”,Network[“PartOwnership”][“PreMethodSettings”].SimulationRadius) Network[“PartOwnership”][“PreMethodSettings”] = {} for _,Part in pairs(Network[“BaseParts”]) do Network[“RemovePart”](Part) end Network[“PartOwnership”][“Enabled”] = false end end) Network[“Output”].Send(print,”: Loaded.”) end coroutine.resume(Network[“PartOwnership”][“Enable”]) Network.CharacterRelative = false Player = game.Players.LocalPlayer OldChar = Player.Character for i,v in pairs(OldChar.Humanoid:GetPlayingAnimationTracks()) do v:Stop() end OldChar.Archivable = true NewChar = OldChar:Clone() NewChar.Parent = workspace NewChar.Name = “New” NewChar.Head.face:Destroy() for i,v in pairs(NewChar:GetDescendants()) do if v:IsA(“Part”) then v.Transparency = 1 end end vbreak = false OldChar.Torso[“Left Shoulder”]:Destroy() OldChar.Torso[“Right Shoulder”]:Destroy() OldChar.Torso[“Left Hip”]:Destroy() OldChar.Torso[“Right Hip”]:Destroy() function rotate(X,Y,Z) return CFrame.Angles(math.rad(X),math.rad(Y),math.rad(Z)) end function Join(Hat,Part,Offset,Rotation,Mesh) if Mesh == false then Hat.Handle:FindFirstChildWhichIsA(“SpecialMesh”):Destroy() end Hat.Handle.AccessoryWeld:Destroy() local method = Instance.new(“RopeConstraint”,OldChar) method.Length = math.huge method.Attachment0 = Instance.new(“Attachment”,OldChar.Head) method.Attachment1 = Instance.new(“Attachment”,Hat.Handle) coroutine.wrap(function() while task.wait() do Hat.Handle.CFrame = (Part.CFrame + Part.CFrame.LookVector * Offset.Z + Part.CFrame.RightVector * Offset.X + Part.CFrame.UpVector * Offset.Y) * Rotation if vbreak == true then break end end end)() end Join( OldChar[“Pal Hair”], — the Accessory NewChar[“Left Arm”], — Part to attach to Vector3.new(0,0,0), — offset rotate(90,0,0), — Rotation false — Keep mesh ) Join( OldChar[“Hat1”], — the Accessory NewChar[“Right Arm”], — Part to attach to Vector3.new(0,0,0), — offset rotate(90,0,0), — Rotation false — Keep mesh ) Join( OldChar[“Kate Hair”], — the Accessory NewChar[“Right Leg”], — Part to attach to Vector3.new(0,0,0), — offset rotate(90,0,0), — Rotation false — Keep mesh ) Join( OldChar[“LavanderHair”], — the Accessory NewChar[“Left Leg”], — Part to attach to Vector3.new(0,0,0), — offset rotate(90,0,0), — Rotation false — Keep mesh ) Player.Character = NewChar NewChar.Animate.Disabled = true NewChar.Animate.Disabled = false OldChar.Animate.Disabled = true for i,v in next, OldChar:GetDescendants() do if v:IsA(“BasePart”) and v.Name ~=”HumanoidRootPart” then Network.RetainPart(v) end end game:GetService(“RunService”).Stepped:Connect(function() if vbreak == true then return end if OldChar:FindFirstChild(“Torso”) == nil then return end OldChar.Torso.CanCollide = false OldChar.Head.CanCollide = false end) coroutine.wrap(function() while task.wait() do OldChar.HumanoidRootPart.CFrame = NewChar.Torso.CFrame if NewChar.Humanoid.Health == 0 then Player.Character = OldChar OldChar.Head:Destroy() vbreak = true break end end end)() local TweenService = game:GetService(“TweenService”) function tween(Part, Target, Time) local tweenInfo = TweenInfo.new(Time,Enum.EasingStyle.Linear) local Tween = TweenService:Create(Part, tweenInfo, { Transform = Target, }) Tween:Play() end local Frames = nil local obj1 = game:GetObjects(“rbxassetid://13624303693”) for i,v in pairs(obj1) do Frames = v:GetChildren() end table.sort(Frames, function(a,b) return a.Time < b.Time end) NewChar.Animate.Disabled = true for i,v in pairs(NewChar.Humanoid:GetPlayingAnimationTracks()) do v:Stop() end while wait() do local Last_time = 0 for i,Frame in pairs(Frames) do local TS = Frame:FindFirstChild("Torso", true) if TS and TS.Weight == 1 then tween(NewChar.HumanoidRootPart["RootJoint"], TS.CFrame, Frame.Time - Last_time) end local LA = Frame:FindFirstChild("Left Arm", true) if LA and LA.Weight == 1 then tween(NewChar.Torso["Left Shoulder"], LA.CFrame, Frame.Time - Last_time) end local RA = Frame:FindFirstChild("Right Arm", true) if RA and RA.Weight == 1 then tween(NewChar.Torso["Right Shoulder"], RA.CFrame, Frame.Time - Last_time) end local RL = Frame:FindFirstChild("Right Leg", true) if RL and RL.Weight == 1 then tween(NewChar.Torso["Right Hip"], RL.CFrame, Frame.Time - Last_time) end local LL = Frame:FindFirstChild("Left Leg", true) if LL and LL.Weight == 1 then tween(NewChar.Torso["Left Hip"], LL.CFrame, Frame.Time - Last_time) end wait(Frame.Time - Last_time) Last_time = Frame.Time end end

  1. Click the COPY button to automatically copy the script.
  2. Paste the script into your script application.
  3. Run the script and you’re done!

By following these simple steps, players can quickly and easily enhance their Roblox game experience.


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