The “Thug Shaker Script” is a Universal Script available on ScriptBlox, offering various features for enhanced gameplay on Roblox. Uploaded by Simulatorul, this script provides functionalities that users can execute directly, making it versatile for multiple Roblox games.
Game Name: | UNIVERSAL Roblox |
Features: | Thug Shaker |
Update Date: | 10.08.2024 |
local Players = game:GetService(“Players”)
local RunService = game:GetService(“RunService”)
local LocalPlayer = Players.LocalPlayer
if not getgenv().Network then
getgenv().Network = {
BaseParts = {};
FakeConnections = {};
Connections = {};
Output = {
Enabled = true;
Prefix = “[NETWORK] “;
Send = function(Type,Output,BypassOutput)
if typeof(Type) == “function” and (Type == print or Type == warn or Type == error) and typeof(Output) == “string” and (typeof(BypassOutput) == “nil” or typeof(BypassOutput) == “boolean”) then
if Network[“Output”].Enabled == true or BypassOutput == true then
Type(Network[“Output”].Prefix..Output);
end;
end;
end;
};
CharacterRelative = false;
}
Network[“Output”].Send(print,”: Loading.”)
Network[“Velocity”] = Vector3.new(14.46262424,14.46262424,14.46262424); –exactly 25.1 magnitude
Network[“RetainPart”] = function(Part,ReturnFakePart) –function for retaining ownership of unanchored parts
assert(typeof(Part) == “Instance” and Part:IsA(“BasePart”) and Part:IsDescendantOf(workspace),Network[“Output”].Prefix..”RetainPart Error : Invalid syntax: Arg1 (Part) must be a BasePart which is a descendant of workspace.”)
assert(typeof(ReturnFakePart) == “boolean” or typeof(ReturnFakePart) == “nil”,Network[“Output”].Prefix..”RetainPart Error : Invalid syntax: Arg2 (ReturnFakePart) must be a boolean or nil.”)
if not table.find(Network[“BaseParts”],Part) then
if Network.CharacterRelative == true then
local Character = LocalPlayer.Character
if Character and Character.PrimaryPart then
local Distance = (Character.PrimaryPart.Position-Part.Position).Magnitude
if Distance > 1000 then
return false
end
else
return false
end
end
table.insert(Network[“BaseParts”],Part)
Part.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
if ReturnFakePart == true then
return FakePart
end
return false
end
end
Network[“RemovePart”] = function(Part) –function for removing ownership of unanchored part
assert(typeof(Part) == “Instance” and Part:IsA(“BasePart”),Network[“Output”].Prefix..”RemovePart Error : Invalid syntax: Arg1 (Part) must be a BasePart.”)
local Index = table.find(Network[“BaseParts”],Part)
if Index then
table.remove(Network[“BaseParts”],Index)
end
end
Network[“SuperStepper”] = Instance.new(“BindableEvent”) –make super fast event to connect to
for _,Event in pairs({RunService.Stepped,RunService.Heartbeat}) do
Event:Connect(function()
return Network[“SuperStepper”]:Fire(Network[“SuperStepper”],tick())
end)
end
Network[“PartOwnership”] = {};
Network[“PartOwnership”][“PreMethodSettings”] = {};
Network[“PartOwnership”][“Enabled”] = false;
Network[“PartOwnership”][“Enable”] = coroutine.create(function() –creating a thread for network stuff
if Network[“PartOwnership”][“Enabled”] == false then
Network[“PartOwnership”][“Enabled”] = true –do cool network stuff before doing more cool network stuff
Network[“PartOwnership”][“PreMethodSettings”].ReplicationFocus = LocalPlayer.ReplicationFocus
LocalPlayer.ReplicationFocus = workspace
Network[“PartOwnership”][“PreMethodSettings”].SimulationRadius = gethiddenproperty(LocalPlayer,”SimulationRadius”)
Network[“PartOwnership”][“Connection”] = Network[“SuperStepper”].Event:Connect(function() –super fast asynchronous loop
sethiddenproperty(LocalPlayer,”SimulationRadius”,1/0)
for _,Part in pairs(Network[“BaseParts”]) do –loop through parts and do network stuff
coroutine.wrap(function()
if Part:IsDescendantOf(workspace) then
if Network.CharacterRelative == true then
local Character = LocalPlayer.Character;
if Character and Character.PrimaryPart then
local Distance = (Character.PrimaryPart.Position – Part.Position).Magnitude
if Distance > 1000 then
Network[“Output”].Send(warn,”PartOwnership Warning : PartOwnership not applied to BasePart “..Part:GetFullName()..”, as it is more than “..gethiddenproperty(LocalPlayer,”MaximumSimulationRadius”)..” studs away.”)
Lost = true;
Network[“RemovePart”](Part)
end
else
Network[“Output”].Send(warn,”PartOwnership Warning : PartOwnership not applied to BasePart “..Part:GetFullName()..”, as the LocalPlayer Character’s PrimaryPart does not exist.”)
end
end
Part.Velocity = Network[“Velocity”]+Vector3.new(0,math.cos(tick()*10)/100,0) –keep network by sending physics packets of 30 magnitude + an everchanging addition in the y level so roblox doesnt get triggered and fuck your ownership
else
Network[“RemovePart”](Part)
end
end)()
end
end)
end
end)
Network[“PartOwnership”][“Disable”] = coroutine.create(function()
if Network[“PartOwnership”][“Connection”] then
Network[“PartOwnership”][“Connection”]:Disconnect()
LocalPlayer.ReplicationFocus = Network[“PartOwnership”][“PreMethodSettings”].ReplicationFocus
sethiddenproperty(LocalPlayer,”SimulationRadius”,Network[“PartOwnership”][“PreMethodSettings”].SimulationRadius)
Network[“PartOwnership”][“PreMethodSettings”] = {}
for _,Part in pairs(Network[“BaseParts”]) do
Network[“RemovePart”](Part)
end
Network[“PartOwnership”][“Enabled”] = false
end
end)
Network[“Output”].Send(print,”: Loaded.”)
end
coroutine.resume(Network[“PartOwnership”][“Enable”])
Network.CharacterRelative = false
Player = game.Players.LocalPlayer
OldChar = Player.Character
for i,v in pairs(OldChar.Humanoid:GetPlayingAnimationTracks()) do
v:Stop()
end
OldChar.Archivable = true
NewChar = OldChar:Clone()
NewChar.Parent = workspace
NewChar.Name = “New”
NewChar.Head.face:Destroy()
for i,v in pairs(NewChar:GetDescendants()) do
if v:IsA(“Part”) then
v.Transparency = 1
end
end
vbreak = false
OldChar.Torso[“Left Shoulder”]:Destroy()
OldChar.Torso[“Right Shoulder”]:Destroy()
OldChar.Torso[“Left Hip”]:Destroy()
OldChar.Torso[“Right Hip”]:Destroy()
function rotate(X,Y,Z)
return CFrame.Angles(math.rad(X),math.rad(Y),math.rad(Z))
end
function Join(Hat,Part,Offset,Rotation,Mesh)
if Mesh == false then Hat.Handle:FindFirstChildWhichIsA(“SpecialMesh”):Destroy() end
Hat.Handle.AccessoryWeld:Destroy()
local method = Instance.new(“RopeConstraint”,OldChar)
method.Length = math.huge
method.Attachment0 = Instance.new(“Attachment”,OldChar.Head)
method.Attachment1 = Instance.new(“Attachment”,Hat.Handle)
coroutine.wrap(function()
while task.wait() do
Hat.Handle.CFrame = (Part.CFrame + Part.CFrame.LookVector * Offset.Z + Part.CFrame.RightVector * Offset.X + Part.CFrame.UpVector * Offset.Y) * Rotation
if vbreak == true then break end
end
end)()
end
Join(
OldChar[“Pal Hair”], — the Accessory
NewChar[“Left Arm”], — Part to attach to
Vector3.new(0,0,0), — offset
rotate(90,0,0), — Rotation
false — Keep mesh
)
Join(
OldChar[“Hat1”], — the Accessory
NewChar[“Right Arm”], — Part to attach to
Vector3.new(0,0,0), — offset
rotate(90,0,0), — Rotation
false — Keep mesh
)
Join(
OldChar[“Kate Hair”], — the Accessory
NewChar[“Right Leg”], — Part to attach to
Vector3.new(0,0,0), — offset
rotate(90,0,0), — Rotation
false — Keep mesh
)
Join(
OldChar[“LavanderHair”], — the Accessory
NewChar[“Left Leg”], — Part to attach to
Vector3.new(0,0,0), — offset
rotate(90,0,0), — Rotation
false — Keep mesh
)
Player.Character = NewChar
NewChar.Animate.Disabled = true
NewChar.Animate.Disabled = false
OldChar.Animate.Disabled = true
for i,v in next, OldChar:GetDescendants() do
if v:IsA(“BasePart”) and v.Name ~=”HumanoidRootPart” then
Network.RetainPart(v)
end
end
game:GetService(“RunService”).Stepped:Connect(function()
if vbreak == true then return end
if OldChar:FindFirstChild(“Torso”) == nil then return end
OldChar.Torso.CanCollide = false
OldChar.Head.CanCollide = false
end)
coroutine.wrap(function()
while task.wait() do
OldChar.HumanoidRootPart.CFrame = NewChar.Torso.CFrame
if NewChar.Humanoid.Health == 0 then
Player.Character = OldChar
OldChar.Head:Destroy()
vbreak = true
break
end
end
end)()
local TweenService = game:GetService(“TweenService”)
function tween(Part, Target, Time)
local tweenInfo = TweenInfo.new(Time,Enum.EasingStyle.Linear)
local Tween = TweenService:Create(Part, tweenInfo, {
Transform = Target,
})
Tween:Play()
end
local Frames = nil
local obj1 = game:GetObjects(“rbxassetid://13624303693”)
for i,v in pairs(obj1) do
Frames = v:GetChildren()
end
table.sort(Frames, function(a,b)
return a.Time < b.Time
end)
NewChar.Animate.Disabled = true
for i,v in pairs(NewChar.Humanoid:GetPlayingAnimationTracks()) do
v:Stop()
end
while wait() do
local Last_time = 0
for i,Frame in pairs(Frames) do
local TS = Frame:FindFirstChild("Torso", true)
if TS and TS.Weight == 1 then
tween(NewChar.HumanoidRootPart["RootJoint"], TS.CFrame, Frame.Time - Last_time)
end
local LA = Frame:FindFirstChild("Left Arm", true)
if LA and LA.Weight == 1 then
tween(NewChar.Torso["Left Shoulder"], LA.CFrame, Frame.Time - Last_time)
end
local RA = Frame:FindFirstChild("Right Arm", true)
if RA and RA.Weight == 1 then
tween(NewChar.Torso["Right Shoulder"], RA.CFrame, Frame.Time - Last_time)
end
local RL = Frame:FindFirstChild("Right Leg", true)
if RL and RL.Weight == 1 then
tween(NewChar.Torso["Right Hip"], RL.CFrame, Frame.Time - Last_time)
end
local LL = Frame:FindFirstChild("Left Leg", true)
if LL and LL.Weight == 1 then
tween(NewChar.Torso["Left Hip"], LL.CFrame, Frame.Time - Last_time)
end
wait(Frame.Time - Last_time)
Last_time = Frame.Time
end
end
- Click the COPY button to automatically copy the script.
- Paste the script into your script application.
- Run the script and you’re done!
By following these simple steps, players can quickly and easily enhance their Roblox game experience.