Looking to enhance your Roblox gameplay? The Universal Aimbot Script offers key features like Aimbot for precise targeting, ESP (Extra Sensory Perception) to see players through walls, and Team Check to avoid targeting teammates. These tools can significantly improve your gaming experience by providing an edge in competitive play.
Game Name: | Universal Roblox |
Features: | Aimbot, ESP, and Team Check |
Update Date: | 28.07.2024 |
local Players = game:GetService(“Players”)
local LocalPlayer = Players.LocalPlayer or Players:GetPropertyChangedSignal(“LocalPlayer”):Wait()
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild(“Humanoid”)
local HumanoidRootPart = Character:WaitForChild(“HumanoidRootPart”)
local Mouse = LocalPlayer:GetMouse()
local RunService = game:GetService(“RunService”)
local UIS = game:GetService(“UserInputService”)
local Camera = workspace.CurrentCamera
local CurrentTarget = nil
local Connections = {
CharacterAdded = {}
}
table.insert(Connections.CharacterAdded, LocalPlayer.CharacterAdded:Connect(function(Char)
Character = Char
Humanoid = Char:WaitForChild(“Humanoid”)
HumanoidRootPart = Char:WaitForChild(“HumanoidRootPart”)
end))
local Aimbot = {}; do
local Loops = {RenderStepped = {}, Heartbeat = {}, Stepped = {}}
function Aimbot:BindToRenderStepped(id, callback)
if not Loops.RenderStepped[id] then
Loops.RenderStepped[id] = RunService.RenderStepped:Connect(callback)
end
end
function Aimbot:UnbindFromRenderStepped(id)
if Loops.RenderStepped[id] then
Loops.RenderStepped[id]:Disconnect()
Loops.RenderStepped[id] = nil
end
end
function Aimbot:StoreCurrentTarget(Player)
CurrentTarget = Player
end
function Aimbot:IfHolding()
return UIS:IsMouseButtonPressed(Enum.UserInputType.MouseButton2)
end
function Aimbot:DistanceCheck(Player, Distance)
shared.DistanceCheck = shared.DistanceCheck or true
shared.Distance = shared.Distance or 100
if Distance and shared.DistanceCheck then
return (Player.Character.HumanoidRootPart.Position – HumanoidRootPart.Position).Magnitude <= Distance
else
return true
end
end
function Aimbot:TeamCheck(Player, Toggle)
if Toggle then
return Player.Team ~= LocalPlayer.Team
else
return true
end
end
function Aimbot:GetClosestPlayerToMouse()
local ClosestPlayer = nil
local ClosestPlayerDistance = math.huge
for _, Player in next, Players:GetPlayers() do
if Player ~= LocalPlayer and Player.Character and Player.Character:FindFirstChild("HumanoidRootPart") then
local ScreenPoint = Camera:WorldToViewportPoint(Player.Character.HumanoidRootPart.Position)
local MousePoint = Vector2.new(Mouse.X, Mouse.Y)
local Distance = (MousePoint - Vector2.new(ScreenPoint.X, ScreenPoint.Y)).Magnitude
local _, OnScreen = Camera:WorldToViewportPoint(Player.Character.HumanoidRootPart.Position)
if Aimbot:DistanceCheck(Player, shared.Distance) and OnScreen and Distance < ClosestPlayerDistance then
ClosestPlayer = Player
ClosestPlayerDistance = Distance
end
end
end
return ClosestPlayer
end
function Aimbot:GetClosestFromDistance()
local ClosestPlayer = nil
local ClosestPlayerDistance = math.huge
for _, Player in next, Players:GetPlayers() do
if Player ~= LocalPlayer and Player.Character and Player.Character:FindFirstChild("HumanoidRootPart") then
local Distance = (Player.Character.HumanoidRootPart.Position - HumanoidRootPart.Position).Magnitude
if Aimbot:DistanceCheck(Player, shared.Distance) and Distance < ClosestPlayerDistance then
ClosestPlayer = Player
ClosestPlayerDistance = Distance
end
end
end
return ClosestPlayer
end
function Aimbot:DoMethod()
shared.Method = shared.Method or "Closest To Mouse"
if shared.Method == "Closest To Mouse" then
return self:GetClosestPlayerToMouse()
elseif shared.Method == "Distance" then
return self:GetClosestFromDistance()
end
end
Aimbot:StoreCurrentTarget(Aimbot:DoMethod())
function Aimbot:Update()
getgenv().Smoothness = shared.Smoothness or .25
getgenv().TeamCheck = shared.TeamCheck or false
getgenv().SelectedView = shared.SelectedView or "First Person"
getgenv().TargetPart = shared.TargetPart or "Head"
if CurrentTarget and CurrentTarget.Character then
local Vector = Camera:WorldToViewportPoint(CurrentTarget.Character:WaitForChild(TargetPart).Position)
if not self:IfHolding() then
self:StoreCurrentTarget(self:DoMethod())
elseif self:IfHolding() and self:TeamCheck(CurrentTarget, TeamCheck) then
if SelectedView == "First Person" and UIS.MouseBehavior == Enum.MouseBehavior.LockCenter then
Camera.CFrame = Camera.CFrame:Lerp(CFrame.new(Camera.CFrame.Position, CurrentTarget.Character:WaitForChild(TargetPart).Position), smooSmoothnessthness)
elseif SelectedView == "Third Person" and UIS.MouseBehavior == Enum.MouseBehavior.Default then
mousemoverel((Vector.X - Mouse.X) / 2 * Smoothness, (Vector.Y - Mouse.Y - 35) / 2 * Smoothness)
elseif SelectedView == "Auto" then
if UIS.MouseBehavior == Enum.MouseBehavior.LockCenter then
Camera.CFrame = Camera.CFrame:Lerp(CFrame.new(Camera.CFrame.Position, CurrentTarget.Character:WaitForChild(TargetPart).Position), Smoothness)
elseif UIS.MouseBehavior == Enum.MouseBehavior.Default then
mousemoverel((Vector.X - Mouse.X) / 2 * Smoothness, (Vector.Y - Mouse.Y - 35) / 2 * Smoothness)
end
end
end
else
self:StoreCurrentTarget(self:DoMethod())
end
end
function Aimbot:Toggle(boolean)
if boolean then
self:BindToRenderStepped("Aimbot", function()
self:Update()
end)
else
self:UnbindFromRenderStepped("Aimbot")
end
end
end
local Esp = {}; do
Instance.new("ScreenGui",game.CoreGui).Name = "Kaoru"
local ChamsFolder = Instance.new("Folder")
ChamsFolder.Name = "ChamsFolder"
for _,v in next, game.CoreGui:GetChildren() do
if v:IsA'ScreenGui' and v.Name == 'Kaoru' then
ChamsFolder.Parent = v
end
end
Players.PlayerRemoving:Connect(function(plr)
if ChamsFolder:FindFirstChild(plr.Name) then
ChamsFolder[plr.Name]:Destroy()
end
end)
local Loops = {RenderStepped = {}, Heartbeat = {}, Stepped = {}}
function Esp:BindToRenderStepped(id, callback)
if not Loops.RenderStepped[id] then
Loops.RenderStepped[id] = RunService.RenderStepped:Connect(callback)
end
end
function Esp:UnbindFromRenderStepped(id)
if Loops.RenderStepped[id] then
Loops.RenderStepped[id]:Disconnect()
Loops.RenderStepped[id] = nil
end
end
function Esp:TeamCheck(Player, Toggle)
if Toggle then
return Player.Team ~= LocalPlayer.Team
else
return true
end
end
function Esp:Update()
for _, Player in next, Players:GetChildren() do
if ChamsFolder:FindFirstChild(Player.Name) then
Chams = ChamsFolder[Player.Name]
Chams.Enabled = false
Chams.FillColor = Color3.fromRGB(255, 255, 255)
Chams.OutlineColor = Color3.fromHSV(tick()%5/5,1,1)
end
if Player ~= LocalPlayer and Player.Character then
if ChamsFolder:FindFirstChild(Player.Name) == nil then
local chamfolder = Instance.new("Highlight")
chamfolder.Name = Player.Name
chamfolder.Parent = ChamsFolder
Chams = chamfolder
end
Chams.Enabled = true
Chams.Adornee = Player.Character
Chams.OutlineTransparency = 0
Chams.DepthMode = Enum.HighlightDepthMode[(true and "AlwaysOnTop" or "Occluded")]
Chams.FillTransparency = 1
end
end
end
function Esp:Toggle(boolean)
if boolean then
self:BindToRenderStepped("Esp", function()
self:Update()
end)
else
self:UnbindFromRenderStepped("Esp")
ChamsFolder:ClearAllChildren()
end
end
end
local Rayfield = loadstring(game:HttpGet('https://raw.githubusercontent.com/shlexware/Rayfield/main/source'))()
local Window = Rayfield:CreateWindow({
Name = "FPS Universal",
LoadingTitle = "FPS Universal",
LoadingSubtitle = "By: Kaoru~#6438",
ConfigurationSaving = {
Enabled = true,
FolderName = "FPS-Universal-Kaoru",
FileName = "reddyhub"
},
})
local Main = Window:CreateTab('Main')
Main:CreateSection("Aimbot")
Main:CreateToggle({
Name = "Aimbot",
CurrentValue = false,
Callback = function(AimAssistToggle)
Aimbot:Toggle(AimAssistToggle)
end,
})
Main:CreateSection("Aimbot Settings")
Main:CreateDropdown({
Name = "Method",
Options = {"Closest To Mouse", "Distance"},
CurrentOption = "Closest To Mouse",
Callback = function(Method)
shared.Method = Method
end,
})
Main:CreateDropdown({
Name = "Target Part",
Options = {
"Head",
"Torso",
"Right Arm",
"Left Arm",
"Right Leg",
"Left Leg"
},
CurrentOption = "Head",
Callback = function(TargetPart)
if TargetPart == "Torso" then
shared.TargetPart = "HumanoidRootPart"
elseif TargetPart ~= "Torso" then
shared.TargetPart = TargetPart
end
end,
})
Main:CreateDropdown({
Name = "Selected View",
Options = {"First Person", "Third Person", "Auto"},
CurrentOption = "First Person",
Callback = function(SelectedView)
shared.SelectedView = SelectedView
end,
})
Main:CreateSlider({
Name = "Smoothness",
Range = {0, 1},
Increment = .01,
CurrentValue = .25,
Callback = function(Smoothness)
shared.Smoothness = Smoothness
end,
})
Main:CreateToggle({
Name = "Distance Check",
CurrentValue = true,
Callback = function(DistanceCheckToggle)
shared.DistanceCheck = DistanceCheckToggle
end,
})
Main:CreateSlider({
Name = "Distance",
Range = {0, 1000},
Increment = 1,
CurrentValue = 100,
Callback = function(Distance)
shared.Distance = Distance
end,
})
Main:CreateToggle({
Name = "Team Check",
CurrentValue = false,
Callback = function(TeamCheckToggle)
shared.TeamCheck = TeamCheckToggle
end,
})
Main:CreateSection("Esp")
Main:CreateToggle({
Name = "Esp",
CurrentValue = false,
Callback = function(EspToggle)
Esp:Toggle(EspToggle)
end,
})
Main:CreateSection("Esp Settings")
Main:CreateToggle({
Name = "Team Check",
CurrentValue = false,
Callback = function(ESPTeamCheck)
shared.ESPTeamCheck = ESPTeamCheck
end,
})
- Click the COPY button to automatically copy the script.
- Paste the script into your script application.
- Run the script and you’re done!
By following these simple steps, players can quickly and easily enhance their Roblox game experience.